Interface IsoRenderable

All Known Implementing Classes:
BaseVehicle, IsoAnimal, IsoAnimalTrack, IsoBall, IsoBarbecue, IsoBarricade, IsoBloodDrop, IsoBrokenGlass, IsoButcherHook, IsoCarBatteryCharger, IsoClothingDryer, IsoClothingWasher, IsoCombinationWasherDryer, IsoCompost, IsoCurtain, IsoDeadBody, IsoDoor, IsoDummyCameraCharacter, IsoFallingClothing, IsoFeedingTrough, IsoFire, IsoFireplace, IsoGameCharacter, IsoGenerator, IsoHutch, IsoJukebox, IsoLightSwitch, IsoLivingCharacter, IsoLuaCharacter, IsoLuaMover, IsoMannequin, IsoMolotovCocktail, IsoMovingObject, IsoObject, IsoPhysicsObject, IsoPlayer, IsoPushableObject, IsoRadio, IsoRaindrop, IsoRainSplash, IsoStackedWasherDryer, IsoStove, IsoSurvivor, IsoTelevision, IsoThumpable, IsoTrap, IsoTree, IsoWaveSignal, IsoWheelieBin, IsoWindow, IsoWindowFrame, IsoWorldInventoryObject, IsoZombie, IsoZombieGiblets, IsoZombieHead, RandomizedBuildingBase.HumanCorpse, SkyBox

public interface IsoRenderable
  • Method Details

    • setDoRender

      void setDoRender(boolean var1)
    • getDoRender

      boolean getDoRender()
    • setSceneCulled

      void setSceneCulled(boolean var1)
    • isSceneCulled

      boolean isSceneCulled()
    • render

      void render(float var1, float var2, float var3, ColorInfo var4, boolean var5, boolean var6, Shader var7)