Class Fitness
java.lang.Object
zombie.characters.BodyDamage.Fitness
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Nested Class Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidfloatintfloatgetRegularity(String type) voidvoidvoidincStats()voidinit()voidvoidload(ByteBuffer input, int worldVersion) booleanvoidvoidremoveStiffnessValue(String type) voidvoidsave(ByteBuffer output) voidsetCurrentExercise(String type) voidsetParent(IsoGameCharacter parent) voidsetRegularityMap(HashMap<String, Float> regularityMap) voidupdate()
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Constructor Details
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Fitness
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Method Details
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update
public void update() -
setCurrentExercise
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exerciseRepeat
public void exerciseRepeat() -
incRegularity
public void incRegularity() -
reduceEndurance
public void reduceEndurance() -
incFutureStiffness
public void incFutureStiffness() -
incStats
public void incStats() -
resetValues
public void resetValues() -
removeStiffnessValue
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save
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load
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onGoingStiffness
public boolean onGoingStiffness() -
getCurrentExeStiffnessTimer
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getCurrentExe
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getCurrentExeStiffnessInc
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getParent
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setParent
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getRegularity
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getRegularityMap
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setRegularityMap
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init
public void init() -
initRegularityMapProfession
public void initRegularityMapProfession()
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