Uses of Interface
zombie.iso.worldgen.biomes.IBiome
Packages that use IBiome
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Uses of IBiome in zombie.iso.worldgen
Methods in zombie.iso.worldgen that return IBiomeModifier and TypeMethodDescriptionWorldGenChunk.getBiome(int x, int y) WorldGenChunk.getMapBiome(int x, int y, String filter) Methods in zombie.iso.worldgen that return types with arguments of type IBiomeModifier and TypeMethodDescriptionMap<FeatureType, Map<FeatureType, List<IBiome>>> WorldGenReader.loadSubBiomes(se.krka.kahlua.vm.KahluaTable subBiomesTable) Methods in zombie.iso.worldgen with parameters of type IBiomeModifier and TypeMethodDescriptionWorldGenTile.setTiles(IBiome biome, FeatureType type, IsoGridSquare square, ChunksCache chunks, IsoChunk ch, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, Random rnd) -
Uses of IBiome in zombie.iso.worldgen.biomes
Classes in zombie.iso.worldgen.biomes that implement IBiomeMethods in zombie.iso.worldgen.biomes that return IBiomeModifier and TypeMethodDescriptionBiomeAbstract.bush(EnumSet<BiomeType.Bush> bush) BiomeAbstract.bush(BiomeType.Bush bush) IBiome.bush(EnumSet<BiomeType.Bush> var1) IBiome.bush(BiomeType.Bush var1) BiomeRegistry.get(Map<String, Biome> biomesIn, String filter, BiomeNoise noises, double selector, Map<BiomeType.Bush, List<Double>> bushProb, Map<BiomeType.OreLevel, List<Double>> oreLevelProb) BiomeRegistry.get(Map<String, Biome> biomesIn, BiomeNoise noises, double selector, Map<BiomeType.Landscape, List<Double>> landscapeProb, Map<BiomeType.Plant, List<Double>> plantProb, Map<BiomeType.Bush, List<Double>> bushProb, Map<BiomeType.Temperature, List<Double>> temperatureProb, Map<BiomeType.Hygrometry, List<Double>> hygrometryProb, Map<BiomeType.OreLevel, List<Double>> oreLevelProb) BiomeAbstract.hygrometry(EnumSet<BiomeType.Hygrometry> hygrometry) BiomeAbstract.hygrometry(BiomeType.Hygrometry hygrometry) IBiome.hygrometry(EnumSet<BiomeType.Hygrometry> var1) IBiome.hygrometry(BiomeType.Hygrometry var1) BiomeAbstract.landscape(EnumSet<BiomeType.Landscape> landscape) BiomeAbstract.landscape(BiomeType.Landscape landscape) IBiome.landscape(EnumSet<BiomeType.Landscape> var1) IBiome.landscape(BiomeType.Landscape var1) BiomeAbstract.oreLevel(EnumSet<BiomeType.OreLevel> oreLevel) BiomeAbstract.oreLevel(BiomeType.OreLevel oreLevel) IBiome.oreLevel(EnumSet<BiomeType.OreLevel> var1) IBiome.oreLevel(BiomeType.OreLevel var1) BiomeAbstract.placements(Map<FeatureType, List<String>> placement) IBiome.placements(Map<FeatureType, List<String>> var1) BiomeAbstract.plant(EnumSet<BiomeType.Plant> plant) BiomeAbstract.plant(BiomeType.Plant plant) IBiome.plant(EnumSet<BiomeType.Plant> var1) IBiome.plant(BiomeType.Plant var1) BiomeAbstract.protectedList(List<String> protectedList) IBiome.protectedList(List<String> var1) BiomeAbstract.subBiomes(Map<FeatureType, Map<FeatureType, List<IBiome>>> safeZones) IBiome.subBiomes(Map<FeatureType, Map<FeatureType, List<IBiome>>> var1) BiomeAbstract.temperature(EnumSet<BiomeType.Temperature> temperature) BiomeAbstract.temperature(BiomeType.Temperature temperature) IBiome.temperature(EnumSet<BiomeType.Temperature> var1) IBiome.temperature(BiomeType.Temperature var1) BiomeAbstract.zombies(float chance) IBiome.zombies(float var1) Methods in zombie.iso.worldgen.biomes that return types with arguments of type IBiomeModifier and TypeMethodDescriptionMap<FeatureType, Map<FeatureType, List<IBiome>>> BiomeAbstract.subBiomes()Map<FeatureType, Map<FeatureType, List<IBiome>>> IBiome.subBiomes()Method parameters in zombie.iso.worldgen.biomes with type arguments of type IBiomeModifier and TypeMethodDescriptionBiomeAbstract.subBiomes(Map<FeatureType, Map<FeatureType, List<IBiome>>> safeZones) IBiome.subBiomes(Map<FeatureType, Map<FeatureType, List<IBiome>>> var1)