Uses of Interface
zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
Packages that use IAnimationVariableSlot
Package
Description
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Uses of IAnimationVariableSlot in zombie.characters
Methods in zombie.characters that return IAnimationVariableSlotModifier and TypeMethodDescriptionIsoGameCharacter.getVariable(AnimationVariableHandle handle) IsoGameCharacter.setVariable(String key, boolean value) IsoGameCharacter.setVariable(String key, float value) IsoGameCharacter.setVariable(String key, String value) IsoGameCharacter.setVariable(AnimationVariableHandle handle, boolean value) <EnumType extends Enum<EnumType>>
IAnimationVariableSlotIsoGameCharacter.setVariableEnum(String key, EnumType value) Methods in zombie.characters that return types with arguments of type IAnimationVariableSlotMethods in zombie.characters with parameters of type IAnimationVariableSlot -
Uses of IAnimationVariableSlot in zombie.characters.action
Methods in zombie.characters.action that return IAnimationVariableSlotModifier and TypeMethodDescriptionActionContext.getVariable(AnimationVariableHandle handle) ActionStateContainer.getVariable(AnimationVariableHandle handle) -
Uses of IAnimationVariableSlot in zombie.core.skinnedmodel.advancedanimation
Classes in zombie.core.skinnedmodel.advancedanimation that implement IAnimationVariableSlotModifier and TypeClassDescriptionclassAbstractAnimationVariableSlotEnum<EnumType extends Enum<EnumType>>classfinal classclassAnimationVariableSlotCallback<VariableType>final classclassAnimationVariableSlotCallbackEnum<EnumType extends Enum<EnumType>>final classfinal classfinal classclassAnimationVariableSlotEnum<EnumType extends Enum<EnumType>>final classfinal classMethods in zombie.core.skinnedmodel.advancedanimation that return IAnimationVariableSlotModifier and TypeMethodDescriptionAnimationVariableSource.AnimationVariableSlotGenerator.Create(String var1, IAnimationVariableSlotDescriptor var2) AnimationVariableReference.getVariable(IAnimationVariableSource varSource) AnimationVariableSource.getVariable(AnimationVariableHandle handle) default IAnimationVariableSlotIAnimationVariableSource.getVariable(String key) IAnimationVariableSource.getVariable(AnimationVariableHandle var1) default IAnimationVariableSlotIAnimationVariableSourceContainer.getVariable(String key) default IAnimationVariableSlotIAnimationVariableSourceContainer.getVariable(AnimationVariableHandle handle) AnimationVariableSource.setVariable(String key, boolean value) AnimationVariableSource.setVariable(String key, float value) AnimationVariableSource.setVariable(String key, String value) AnimationVariableSource.setVariable(AnimationVariableHandle handle, boolean value) IAnimationVariableMap.setVariable(String var1, boolean var2) IAnimationVariableMap.setVariable(String var1, float var2) IAnimationVariableMap.setVariable(String var1, String var2) IAnimationVariableMap.setVariable(AnimationVariableHandle var1, boolean var2) <EnumType extends Enum<EnumType>>
IAnimationVariableSlotAnimationVariableSource.setVariableEnum(String key, EnumType value) <EnumType extends Enum<EnumType>>
IAnimationVariableSlotIAnimationVariableMap.setVariableEnum(String var1, EnumType var2) Methods in zombie.core.skinnedmodel.advancedanimation that return types with arguments of type IAnimationVariableSlotModifier and TypeMethodDescriptionAnimationVariableSource.getGameVariables()IAnimationVariableSource.getGameVariables()default Iterable<IAnimationVariableSlot> IAnimationVariableSourceContainer.getGameVariables()Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type IAnimationVariableSlotModifier and TypeMethodDescriptionfloatAnimLayer.getMaximumTwist(IAnimationVariableSlot maxTwistVar) voidAnimationVariableSource.setVariable(IAnimationVariableSlot var) voidIAnimationVariableMap.setVariable(IAnimationVariableSlot var1) -
Uses of IAnimationVariableSlot in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type IAnimationVariableSlotModifier and TypeMethodDescriptionvoidAnimationVariableRecordingFrame.logVariable(IAnimationVariableSlot entry)